Popular Posts

Saturday, April 19, 2008

~ cellular black ~

Welcome to the bbq folks!

Ok, our first custom UI will be a simple one. This idea was based on an old setup I remember from a while back. It's primarily designed for dps classes that don't need a ton of info visible. Let's take a look.



So as you can see there's not much to... see. This is a great setup for a hunter, rogue, dps warrior, that just want the basics of their info and that of their target.

We started out with a simple rectangle using EePanels2. Greyish-black background and class matching border colors. Next we took the Player + Target unit frames (using Ag_Unit Frames here) and placed them on top and bottom of Action bars 1 + 6 (using Bartender3 here). Next, using ChatMod, we shrunk and placed our chat frame at the bottom.



Now for the non-visible parts of this. Instead of using the default cast bars included with Ag_UF, I decided to use Quartz, giving me a cast bar / swing timer for myself on top of the block and one for my target at the bottom below the chat frame. Using Quartz also gave me some nice tidy dot timers as you can see above my cast bar. TipTac was used to move the tooltip to the bottom center of the screen making it more visible.

VMiniMap is shown both open and closed and is nice to free up some space when you don't need to see a minimap, such as instancing.

Lastly I positioned all the buffs in the upper right corner with Satrina Buff Frames and then matched the buff color to my class as well. The buffs / debuffs from Pitbull are still being used and are positioned to the right of their respective frames.

The only thing I didn't get to do was install FastQuest_Classic so I could reposition the quest text that's kinda blocking the chat in the images.

All-in-all a very sleek simple layout that works great on it's own or as a great start for a more complex layout!

PS. Sorry for the delayed post, they will be earlier in the day from now on, promise =)

Wednesday, April 16, 2008

Back in Vengeful.


Ok, so 2.4 has been out a couple weeks. Maybe you've found a AddOns that work. Now it's time to move beyond random AddOns and get you a UI that's worthy of some screenshots.

The 2.4 patch has been a doozy for sure. With the changes to the combat log and a few other minor changes a LOT of AddOns broke. I've been testing release versions and beta versions alike to find what's keeping up with all the new changes. A few favorites are still just not working well enough for my taste, but there's plenty that have rolled with the punches and even some new choices!

I think I've given you the foundation pieces for any layout in previous posts. In every player's UI I strongly believe in testing multiple choices whenever available to see which AddOns you prefer and that fit your playstyle. I'll continue to do comparisons here but, we're going to delve into the deeper waters of UI compilation for a bit.

If you're tired of every compilation looking the same, join me every saturday afternoon for a look at a new creative UI that I'll be designing from scratch! As always I welcome ideas so keep them coming!